old DemoReel

 

Old Reel I did back in 2006

 


1. This main DragonBallZ character was originaly made for my own project.

2. The movie contains only a few animations, not all, didn’t wanted the fans to see everything.

3. The level I played and tested in is done by Epic Games.

4. The hair setup was done by using bones.

What I want to show in this avi even if is 6 years old, is how the character construction was done,
how the rig acts, does the cloths collapse with the model from its construction?, and how I animate.

can’t see the movie? http://www.divx.com/divx/windows/codec/

 

Short animation of a very low poly character I created (700 triangles 128×128 texture)
can’t see the movie? http://www.divx.com/divx/windows/codec/

 

A short view of the level and the new technique I manage to pull out in UnrealED.

- Brake by rocket launcher only

- Quake the camera

- Breakable pieces and smoke.

can’t see the movie? http://www.divx.com/divx/windows/codec/

 

A few level design work preview I did for my own project DBZ HOOD.

All the work in this avi is based on the original manga Dragon Ball Z.

- Kame Housel level preview

- Kami’s Palace level preview

- Other World Tournament level preview

- The Cell Games level preview,

can’t see the movie? http://www.divx.com/divx/windows/codec/